
Ideas updated April 7, 2000
Overview:
Ideas from book:
Computer System Rules
Turning on the Computer
Stopping and Starting a Program
Intoducing Keyboard
Practicing on the keyboard
Running Software: Wuzzle
Running Software: Shapes and Pictures
Introducing the Turtle
Moving according to Game Directions
Moving according to Logo Commands
Introducing the Computer Turtle
Exploring Mazes
Exploring Patterns
Making Your Own Designs
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Day1
Following the MECC Curiculam outline with a few changes for
MacIntosh computers.
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Younger students may enjoy keeping a pictorial classroom journal or
timeline. At the end of each week, have one student draw a picture that
shows a few of the activities that have taken place over the last week.
Encourage the inclusion of academic and nonacademic activities. Then
print the picture and post it on the wall or bulletin board. Add a new
image each week; soon you will have your own visual record of your
classroom activities.

Letter recognition is a big deal in kindergarten. Why not have students create their own alphebet book? Assign each student a letter of the alphebet; then have them draw or stamp the letter in the center of the page. The next step would be to draw or stamp images around that start with that letter. Finally, you could print each page and bind the book, or you could create a slide show and add their voices describing the pictures.


Spelling Words: seen look plant
...............................
I seen a Koala at the Zoo.
They like to eat plants.
...............................
2...Write a paragraph
bold all spelling words.
and illistrate.